import { _decorator, Component, Node, Vec3 } from 'cc';
import { ProgressBar } from '../PlayableFramework/BusinessLogic/ProgressBar';
const { ccclass, property } = _decorator;

@ccclass('FixBar')
export class FixBar extends ProgressBar {
    
    @property(Node)
    public root : Node;
    public override onSpawn(): void {
        this.root.worldScale = new Vec3(0,0,0);
    }
}


